Monday, 25 February 2008

Development of the 360 degree view of car

I have begun to model the car we are going to use in 3D Studio Max. The car is a Nissan 350Z and is the same car we will use for the car modification section.

The first thing i did was to add relevant lighting to the car allowing a consistent effect as the user navigates round. This is shown through a screenshot below.



The next thing i did was draw a circular path around the car using the splines tool.


I then added a target camera and assigned it to follow the path using a controlling restraint.

Using the Swift 3D Max plugin i then rendered the animation as an .swf file ready to be imported into flash.

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